[gzdoom-x64-g3.2pre-110-g60cb457] StackHash_f3a3 crash

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Batandy
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Joined: Tue Jul 19, 2011 2:56 am

[gzdoom-x64-g3.2pre-110-g60cb457] StackHash_f3a3 crash

Post by Batandy »

So, there's this weird bug happening in GS2 only in a specific map, MAP08.
In the first room of the level after you enter the mansion, there's a sign, checking its message makes the game crash.

Basically there's a dialogue assigned to one of my sign actors

Code: Select all

namespace = "ZDoom";
include = "SCRIPT00";

conversation
{
	Id = 1;
	page
	{
		name = "Tip";
		dialog = "Ghost Souls are invulnerable when you look at them, but if you are fast enough you can shoot them while turning around.";
	}
}
Pretty basic as you can see,so i run the game, enter the mansion, go check the sign, the dialogue appears and i can hear the sound effect, then gzdoom instantly crashes with this error.
Image

One thing to take note is that sometimes the map even crashes right after loading, happened a couple of times with idclev08, everything worked fine in older builds.

I cannot replicate this crash in any way as i really have no clue what's going on, i've got a version of the mod up but i'd prefer to send it to you through a PM.
(EDIT: sent it to mental)
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Batandy
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Re: [gzdoom-x64-g3.2pre-110-g60cb457] StackHash_f3a3 crash

Post by Batandy »

Okay apparently resetting the userconfig fixed it.
_mental_
 
 
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Re: [gzdoom-x64-g3.2pre-110-g60cb457] StackHash_f3a3 crash

Post by _mental_ »

It doesn't crash for me using both renderers. Do you have backup of your config when the crash happened?
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Batandy
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Re: [gzdoom-x64-g3.2pre-110-g60cb457] StackHash_f3a3 crash

Post by Batandy »

_mental_ wrote:It doesn't crash for me using both renderers. Do you have backup of your config when the crash happened?
Sure, here it is
Attachments
config.zip
(6.58 KiB) Downloaded 17 times
_mental_
 
 
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Re: [gzdoom-x64-g3.2pre-110-g60cb457] StackHash_f3a3 crash

Post by _mental_ »

The crash is caused by old OpenAL32.dll: call to realloc() function from alSourcePlayv() leads to a heap corruption.
I didn't investigate it further because with OpenAL32.dll file from 3.1.0 this crash no longer occurs.
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