To replicate, give this and fire:
Code: Select all
class badpistol:pistol{
action void a_crashthis(vector2 crashing=(0,0)){
A_Log("This will not appear");
crashing+=vel.xy;
}
states{
fire:
PISG A 0 a_crashthis();
goto super::fire;
}
}
Moderator: GZDoom Developers
Code: Select all
class badpistol:pistol{
action void a_crashthis(vector2 crashing=(0,0)){
A_Log("This will not appear");
crashing+=vel.xy;
}
states{
fire:
PISG A 0 a_crashthis();
goto super::fire;
}
}