Moderator: GZDoom Developers
SetActorProperty (262, APROP_Speed, GetActorProperty(262, APROP_Speed) * 4);
print (d:GetActorProperty(29, APROP_Speed));
int Speed;
Speed = GetActorProperty(29, APROP_Speed);
print (d:Speed);
The Ultimate DooMer wrote:524288...hmm, strange, considering the player is miles faster and only has a speed of 65536...
Anyway, thanks.
Randy: this thread can now go to Closed Bugs.
Graf Zahl wrote:Keep in mind that a monster's walking speed is determined by 2 factors: the actor's speed value and the duration of the walking frames. If those have shorter duration the monster makes more steps in the same time thus effectively also increasing its walking speed.
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