SMF_LOOK not working if the NOAUTOAIM flag is applied
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SMF_LOOK not working if the NOAUTOAIM flag is applied
Exactly what the title says. I tried adding a homing projectile to my mod, & I have SMF_Look on & Autoaim forced off (to keep autoaim from screwing with the homing). For some reason, the projectile isn't homing. Could someone figure out the problem, so others don't run into it, please?
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: SMF_LOOK not working if the NOAUTOAIM flag is applied
No, we cannot figure out what you did wrong without posting your code. And I am quite convinced that the error is not the combination of these two options. What I can say for certain is that they are never checked in the same piece of code, except that a player's initial autoaim, when a weapon is fired, is a lot more restricted with autoaim off.