SMF_LOOK not working if the NOAUTOAIM flag is applied

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
Ultimate Freedoomer
Posts: 218
Joined: Fri Jan 30, 2015 10:32 pm
Location: Pittman Center
Contact:

SMF_LOOK not working if the NOAUTOAIM flag is applied

Post by Ultimate Freedoomer »

Exactly what the title says. I tried adding a homing projectile to my mod, & I have SMF_Look on & Autoaim forced off (to keep autoaim from screwing with the homing). For some reason, the projectile isn't homing. Could someone figure out the problem, so others don't run into it, please?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49071
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: SMF_LOOK not working if the NOAUTOAIM flag is applied

Post by Graf Zahl »

No, we cannot figure out what you did wrong without posting your code. And I am quite convinced that the error is not the combination of these two options. What I can say for certain is that they are never checked in the same piece of code, except that a player's initial autoaim, when a weapon is fired, is a lot more restricted with autoaim off.
Post Reply

Return to “Closed Bugs [GZDoom]”