screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

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Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

Post by Edward-san »

The address sanitizer doesn't like the options shown above in the game.

To reproduce immediately:

Code: Select all

zdoom -iwad doom2.wad -warp 01 +screenblocks 10 +vid_aspect 4 +vid_defheight 500 +vid_defwidth 800
Results from Asan:
Spoiler:
From gdb:
Spoiler:
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

Post by Graf Zahl »

What about QZDoom? I won't bother fixing the old drawers anymore.
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Rachael
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Re: screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

Post by Rachael »

Using the provided command does not crash QZDoom. Resolved(?, maybe?)
Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

Re: screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

Post by Edward-san »

The bug report mentions the address sanitizer, so I have to check it and report back anyway.
Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

Re: screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

Post by Edward-san »

Ok, qzdoom (both swrenderer and polyrenderer) seems to work fine.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49056
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: screenblocks <= 10 + vid_aspect 4 -> crash in 800x500

Post by Graf Zahl »

Good. Off this goes.
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