RandomSpawner needs consistent spawn/respawn behavior too

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unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

RandomSpawner needs consistent spawn/respawn behavior too

Post by unknownna »

Continued from http://forum.zdoom.org/viewtopic.php?f= ... 4&p=804810

It needs to be adapted to 3D floor/midtexture combinations as well.

thingz_spawnrespawn_09.wad

1. zdoom -iwad doom2.wad -file thingz_spawnrespawn_09.wad +sv_itemrespawn 1 +map map01
2. Go down to the chainguns on the leftmost row and pick them up. Note that it can be difficult to pick them up when they're between the 3D floors and midtextures.

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49071
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: RandomSpawner needs consistent spawn/respawn behavior to

Post by Graf Zahl »

Sorry, but this is not fixable. At some point with the rather broken positioning behavior one has to throw in the towel and just give up. This is such a case.
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