Continued from http://forum.zdoom.org/viewtopic.php?f= ... 4&p=804810
It needs to be adapted to 3D floor/midtexture combinations as well.
thingz_spawnrespawn_09.wad
1. zdoom -iwad doom2.wad -file thingz_spawnrespawn_09.wad +sv_itemrespawn 1 +map map01
2. Go down to the chainguns on the leftmost row and pick them up. Note that it can be difficult to pick them up when they're between the 3D floors and midtextures.
RandomSpawner needs consistent spawn/respawn behavior too
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49071
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: RandomSpawner needs consistent spawn/respawn behavior to
Sorry, but this is not fixable. At some point with the rather broken positioning behavior one has to throw in the towel and just give up. This is such a case.