Skybox setups using SkyViewpoint actors do not work; the normal sky is used in sectors where it should be using a skybox. This is broken in all builds since and including 883-g26f54b0. GZDoom's OpenGL renderer does not have this problem.
Attached is a simple SkyViewpoint skybox setup.
SkyViewpoint skyboxes don't work
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 347
- Joined: Mon May 31, 2010 7:42 pm
- Preferred Pronouns: He/Him
- Location: Canada
SkyViewpoint skyboxes don't work
You do not have the required permissions to view the files attached to this post.
-
- Lead GZDoom+Raze Developer
- Posts: 49226
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: SkyViewpoint skyboxes don't work
Broken since 31d842a8, which is, if I am not mistaken, when all the other rendering problems started as well...
-
-
- Posts: 3163
- Joined: Sat May 28, 2016 1:01 pm
Re: SkyViewpoint skyboxes don't work
Pull request fixing this: https://github.com/rheit/zdoom/pull/855
-
- Posts: 13924
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: SkyViewpoint skyboxes don't work
... *blinks* Wow... you're amazing. lol.
I'm backporting this fix to QZDoom immediately, hope you don't mind. lol

-
-
- Posts: 3163
- Joined: Sat May 28, 2016 1:01 pm
Re: SkyViewpoint skyboxes don't work
Sure, go ahead. 
