In the old forum I posted a problem that turned out to be a teleporting bug (ZDoom ignored the destination height). Does the fix only apply to Doom maps? I'm trying to do the same thing in a Hexen map, but once again the player is teleporting to the base of the sector, instead of the height of the destination. Here's the setup:
Player falls down a hole, when it hits the fake floor it teleports the player (via an Actor Hits Fake Floor thing). The teleport destination thing is set to a height of 800 (in a 1024 high sector). The thing is over a fake floor (64 units above the real floor, flagged as water). When the player teleports, they find themself at the bottom of the pool, instead of falling from the top.