[Fixed] Playsound volume discrepancy between OpenAL and FMOD EX

Bugs that have been investigated and resolved somehow.

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Re: Playsound volume discrepancy between OpenAL and FMOD EX

Postby Graf Zahl » Wed Nov 25, 2015 6:01 am

added the missing 'vol' multiply.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
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Re: Playsound volume discrepancy between OpenAL and FMOD EX

Postby camaxide » Sat May 27, 2017 5:01 am

For me reverbs play back very differently between fmodex and openal - and as the 3.0.0 now only use openal all my maps seem to have big issues where the sound is all over the place. Is there a setting that solves this? or can't openal reproduce the reverbs fmodex plays for gzdoom?
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Re: Playsound volume discrepancy between OpenAL and FMOD EX

Postby camaxide » Sat May 27, 2017 7:43 am

Seem it's only a handful of the reverbs which are very different (of which one of my level used alot) so I'll just go over my maps and change those reverb id's - was a bit surprised something like that would change with the sound engine :)
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