[Fixed] APROP_Speed

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APROP_Speed

Postby The Ultimate DooMer » Tue Aug 26, 2003 5:21 pm

Is the APROP_Speed bug fixed in 47i? Or will it be fixed for 48?
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Postby Cyb » Tue Aug 26, 2003 9:20 pm

yes and yes
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Postby LilWhiteMouse » Wed Sep 03, 2003 7:16 am

EDIT: Nevermind. I wasn't using 47i for this project. Dropped it in and it works just fine.



Are you sure it's fixed in 47i? I've been trying to use the following ACS:

Code: Select allExpand view
// Wartog
SpawnSpot ("Demon", 10, 302, 0);
SetActorProperty (302, APROP_Health, 250);
SetActorProperty (302, APROP_Speed, GetActorProperty (12, APROP_Speed) / 4);


TID 12 is an Ettin, but the demon still runs around at it's hard coded speed.
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