[Not a bug] Heretic Skill 5 ammo pickup

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udderdude
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Possible Bug : Heretic Skill 5 ammo pickup

Post by udderdude »

On skill 5 in Heretic, I've noticed you get more ammo for picking up stuff. Ex. Wand Crystal gives you 15 instead of 10. I'm wondering if this is intentional, as I don't remember skill 5 in the original Heretic doing this.
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Graf Zahl
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Post by Graf Zahl »

No, Heretic is doing it as well. From p_inter.c in Heretic:

Code: Select all

	if(gameskill == sk_baby || gameskill == sk_nightmare)
	{ // extra ammo in baby mode and nightmare mode
		count += count>>1;
	}
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TheDarkArchon
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Post by TheDarkArchon »

DooM gives double ammo in nightmare as well. It is most DEFINATELY NOT a bug.
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udderdude
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Post by udderdude »

Doh .. beats me why they coded it that way. Oh well!
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HotWax
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Post by HotWax »

To make it slightly less impossible, maybe? :P
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udderdude
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Post by udderdude »

HotWax wrote:To make it slightly less impossible, maybe? :P
They should have given more health if that was the case .. :P
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TheDarkArchon
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Post by TheDarkArchon »

It was eaiser to give more ammo since it was already coded for ITYTD.
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Lexus Alyus
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Post by Lexus Alyus »

It would make sense too because monsters are constantly respawning.

:twisted:
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MasterOFDeath
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Post by MasterOFDeath »

And you can quickly get good with fast monsters, its just THE FUCKING RESPAWNING!
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