[N/A] Chasecam death bug thing

Bugs that have been investigated and resolved somehow.

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Chasecam death bug thing

Postby Cutmanmike » Thu Jan 15, 2004 1:50 pm

When you die with a weapon that is quite large, it appears when you are dead (Even when it's on chasecam).
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Postby Graf Zahl » Thu Jan 15, 2004 3:20 pm

That's not a bug. It's just a badly designed weapon sprite! :D
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Postby wildweasel » Thu Jan 15, 2004 3:57 pm

Some weapons are quite nessecary to be that big. I believe that the dual railguns and Desert Eagles in DOOMOS.WAD both have this problem.
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Postby Xaser » Fri Jan 16, 2004 6:41 pm

So does the FLAMING CHAINSAW in CLOSE-UP (weapon set I'm working on. Currently unreleased as of right now). The top of the flame still appears on-screen (which looks especially bad since it's not being animated).
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Postby Kate » Fri Jan 16, 2004 7:00 pm

I think this is because Doom only lowers the weapon down a portion of the screen before switching it. A good fix for this would be to set up a dummy blank weapon with no attack and have zdoom switch to that when the weapon lowers completely.
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Postby HotWax » Fri Jan 16, 2004 9:04 pm

Why is the weapon drawing code being called in the first place? If you're in chasecam mode, a 3rd person "spectator" mode, viewing through a camera, etc, logically you should have no weapon visible so the code that does that part of the frame should be skipped. Once you're dead, you go into a forced chasecam mode, so your weapon should just stop being drawn entirely.
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Postby Cutmanmike » Sat Jan 17, 2004 9:52 am

Also, can you disable the chasecam death thing? I prefered it when you could just see out of your corpse
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Postby Xaser » Sat Jan 17, 2004 11:17 am

How about making an option to toggle between chasecam death and normal death. I like them both, and if Randy makes that option, everybody will be happy. :P
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Postby Cutmanmike » Sat Jan 17, 2004 11:17 am

and if he fixes the weapon thing
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