Dragon

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Dragon

Post by LilWhiteMouse »

Is the dragon intentionally immune to the "Monsters Ignore Each Other = 1" dehacked parameter, as well as the hardcoded no-infighting? I have a handful the player has to dogfight, but they tend to start going after each other?! Is this supposed to happen?
User avatar
randi
Site Admin
Posts: 7746
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

That's probably because the fireballs cause splash damage, which isn't immune to infighting. Do any other monsters (aside from those that are immune to splash damage like the cyberdemon) have attacks that cause splash damage? If not, I can't see any problems with changing this so splash damage isn't applied to other monsters of the same species that fired the projectile.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

How about the Rocket marine? For him this would be a *very* useful feature.

Aside from that and the big bosses I think only Hexen's fighter boss has a splash damage attack and I have never seen a map with more than one of him at the same time.
User avatar
David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia
Contact:

Post by David Ferstat »

randy wrote:That's probably because the fireballs cause splash damage, which isn't immune to infighting. Do any other monsters (aside from those that are immune to splash damage like the cyberdemon) have attacks that cause splash damage? If not, I can't see any problems with changing this so splash damage isn't applied to other monsters of the same species that fired the projectile.
Ok by me, PROVIDED that this change becomes a developer option, NOT default behaviour.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Where's the harm in this becoming common behavior? I really don't know many WADs that put explosive attacks on smaller monsters and in almost every case the game is hurt by the fact that those monsters can blow themselves apart. The only stock monsters affected by this are the Dragon and the Fighter Boss. Both are classic bosses that rarely come in packs so there is very little harm. What's more, the fighter boss can't even hurt himself with his attack but others of the same kind.
Post Reply

Return to “Closed Bugs [GZDoom]”