[Fixed] Bug in A_MinotaurLook

Bugs that have been investigated and resolved somehow.

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Bug in A_MinotaurLook

Postby Graf Zahl » Sat Jan 10, 2004 10:58 am

ZDoom uses the tracer field in the actor structure to link the friendly minotaur to the player. I just found one place where it still compares special1 which was used by Hexen for this purpose:

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         if ((mo->IsKindOf (RUNTIME_CLASS(AMinotaur))) &&
            (mo->special1 == actor->special1)) continue;

It's line 867 in A_Minotaur.cpp
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Postby randi » Sat Jan 17, 2004 10:39 pm

Thanks, fixed.
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