[Fixed] sv_nofreelook not working properly?

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sv_nofreelook not working properly?

Postby Janizdreg » Thu Jan 01, 2004 10:34 am

The sv_nofreelook variable doesn't seem to fully prevent freelook - I'm still able to slightly move my view up & down before the view is quickly (in less a second) centered. This makes for some awfully shaky screen motion when turning with the mouse.

Here are my mouse settings, in case they somehow happen to cause this:
mouse_sensitivity=1.5
invertmouse=true
m_filter=true
m_noprescale=false
m_side=2
m_forward=0
m_yaw=1.5
m_pitch=1.5
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Postby wildweasel » Thu Jan 01, 2004 12:41 pm

I think this has something to do with the uncapped frame rate - I was playing a co-op game a while back on Fragport.wad, and my brother had to pause the game - I was able to look around with my mouse before my view jittered back to center.
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Postby Kate » Thu Jan 01, 2004 7:50 pm

Set m_pitch to zero when freelook is off to stop this effect from happening.
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Postby randi » Tue Jan 06, 2004 4:15 pm

Fixed.
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