[Fixed] OMG!! A bug!!

Bugs that have been investigated and resolved somehow.

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Postby cccp_leha » Tue Dec 30, 2003 6:14 pm

Hahaha, you're gonna laugh but I have pretty much the same story. My ZDoom path is "c:\ra2\gam\westwood\doom2". Although my father is a much bigger computer wiz than me, he still never found it...
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Postby HotWax » Tue Dec 30, 2003 6:16 pm

He didn't like Doom because "it crashed your computer"... and he wouldn't let you buy other computer games for the same reason. *sigh*

Stupid people suck.
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Postby Hirogen2 » Wed Dec 31, 2003 3:40 pm

I like to type
subst X: C:\ra2\...
for that.
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Postby randi » Tue Jan 06, 2004 5:25 pm

Ty Halderman wrote:somewhere around a function called PopulateEnvList in eaxedit.obj.

Actually, the crash is in FBaseStatusBar::BlendView, which starts at address 004A5850. PopulateEnvList is at 0048CF70.

Assuming you used spynext/spyprev to spy on player 2 and then player 2 left, this bug is fixed.
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Postby Ty Halderman » Tue Jan 06, 2004 11:27 pm

randy wrote:
Ty Halderman wrote:somewhere around a function called PopulateEnvList in eaxedit.obj.

Actually, the crash is in FBaseStatusBar::BlendView, which starts at address 004A5850. PopulateEnvList is at 0048CF70.

Oh, poo. Right when I thought I had this figured out too :oops:

My map file shows:
Code: Select allExpand view
 0001:000c0a70       ?BlendView@FBaseStatusBar@@UAEXQAM@Z 004c1a70 f   shared_sbar.obj

so obviously I didn't compile the same 2.0.60 you did... I knew this would be harder than I had hoped for. But no wonder I can't figure out any of these dumps.

/goes back to add 0x0001C220 to everything :P
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