[Fixed] Multiple TEXTURE1

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Post Reply
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Multiple TEXTURE1

Post by Hirogen2 »

Hi,

IIRC Randy said that loading [multiple] WADs with multiple TEXTURE1 lumps also works now, without overwriting the old texture definitions. If so, why doesnot zdoom.exe -iwad doom2.wad -file doom.wad doom2.wad -warp 1 show the correct wall textures?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Looks cool. ;) Especially E3M6.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

In answer to the question: Doom.wad has a TEXTURE2 but doom2.wad does not, so the game thought it hadn't loaded TEXTURE2 yet. So it loaded doom.wad's TEXTURE2 using doom2.wad's PNAMES.

Fixed.
Post Reply

Return to “Closed Bugs [GZDoom]”