[Can't confirm] Massm2 bug with 47i?

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Cyb
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Post by Cyb »

this is linked in the text file (the one in the zip) but: http://doom.vect.org:8080/massm2/ has info for the secrets and endings as well as which things are which in terms of dehacked
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Lumpy
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Post by Lumpy »

How do I get Rex to cross the bridge?
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cccp_leha
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Post by cccp_leha »

Well, Rex isn't supposed to cross the bridge; either path you take, Rex should go into the cage behind the village...
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Lumpy
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Post by Lumpy »

Ahh thank you.
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Lexus Alyus
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Post by Lexus Alyus »

I can't get the damn thing to work at all on 47i, gonna have to download 47.cab just to play this TC... I've tried windowing itr and i've tried warping to the first map, both just come up with the 'mapinfo' error...

:evil:
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Bio Hazard
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Post by Bio Hazard »

i had to edit the mapinfo with wintex to take out the episode info... then it works fine


massmouth is my bible :D
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Zell
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Post by Zell »

Bio Hazard wrote:i had to edit the mapinfo with wintex to take out the episode info... then it works fine


massmouth is my bible :D
we all already have said that :D :P
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Lexus Alyus
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Post by Lexus Alyus »

I just used 47, worked fine. I played and completed it yestarday... I'm impressed, it had me gripped from start to finish. I fount the secret level too, quite funny that :-).

What's the Doomworld flash all about?

Cool stuff anyway :-).
Cyb
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Post by Cyb »

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Lexus Alyus
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Post by Lexus Alyus »

Yeah, I really enjoyed MassMouth 2 (But the first one was good too). Im' impressed that all the voices were done by Cyb, cool stuff. One of my favorite bits was the secret level... is that taking the micky out of a spacific old game? I liked the Flaming Death game show too, really funny stuff :-D.

I didn't find all thesecrets, but I completed it at leas once without cheating (I cheated the othertimes just to see the other endings).

It's just a shame I can't get it to work with 47i cus it would look quite impressive with uncapped frame rate :-D.

:twisted:
Cyb
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Post by Cyb »

yeah 47i has a mapinfo bug that effects it, try editing out the episodes part of mapinfo (the top couple of lines), it won't effect anything except to play the training map you'll need to warp to map16 (which is no big loss) and it should work fine after that in 47i with no issues (though there is a crash at one point). all this has fixed of course and the next version should run it without any problems
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Kappes Buur
 
 
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Post by Kappes Buur »

.
I had to take out the whole MAPINFO lump.
.
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Zell
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Post by Zell »

lol that was fun...but what was that picture with goatse? that confused the hell out of me...even worse was that my mom walked by and saw it :P
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Hirogen2
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Post by Hirogen2 »

Eww parents usually get already alarmed when they just see an FPS game :/
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