[Can't confirm] Massm2 bug with 47i?

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Massm2 bug with 47i?

Postby Biff » Sun Jul 20, 2003 11:08 am

Just got massm2, but cannot play it with 47i. I get the fatal error:

"You cannot use clearepisodes in a MAPINFO if you do not define any new episodes after it".

I'll try rebooting "and stuff" but...huh?

Edit: Confirmed that massm2 does not work with 47i. It DOES work with 47.cab.
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Postby Cyb » Sun Jul 20, 2003 11:25 am

yeah I mentioned that in another thread, actually it's weird but if you start up zdoom windowed that error never (or almost never) occurs and you can then fullscreen it and play just fine
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Postby Biff » Sun Jul 20, 2003 11:28 am

OK thanks. FYI you don't seem to be receiving PM notification...I had a question.
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Postby SyntherAugustus » Sun Jul 20, 2003 11:53 am

I was able to play massmouth2 with 47i. I beat the whole wad.
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Postby Mighty Duck X-treme » Sun Jul 20, 2003 11:54 am

Heh

You didn't actually CHEAT, did you???
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Postby SyntherAugustus » Sun Jul 20, 2003 12:02 pm

just god mode.
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Postby Mighty Duck X-treme » Sun Jul 20, 2003 12:06 pm

CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER CHEATER

LOLOLOLOLOLOLOLOLOLOLOLOLOLOL


Heh, sorry. :-P
Last edited by Mighty Duck X-treme on Sun Jul 20, 2003 1:21 pm, edited 1 time in total.
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Re: Massm2 bug with 47i?

Postby randi » Sun Jul 20, 2003 12:06 pm

Biff wrote:"You cannot use clearepisodes in a MAPINFO if you do not define any new episodes after it".


Caused by an uninitialized variable my compiler didn't catch.
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Postby Cyb » Sun Jul 20, 2003 12:21 pm

ah cool you fixed it then. you didn't happen to figure out what was casuing the crash on map08 did you?

biff: yeah if I have pms enabled I tend to inadvertantly ignore them, so you're better off emailing me: cyb@vect.org
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Postby randi » Sun Jul 20, 2003 12:29 pm

Cyb wrote:you didn't happen to figure out what was casuing the crash on map08 did you?


No, I haven't had a chance to sit down and play straight from MAP01 to MAP08 yet. (But I did cheat and have a look at all the maps. I thought the Texas Linguine Foundation was especially cool. :-) )
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Re: Massm2 bug with 47i?

Postby Hirogen2 » Sun Jul 20, 2003 2:31 pm

>Caused by an uninitialized variable my compiler didn't catch.
^MSVC

(thinker-bubble) since ACS is near to C, what about making ACS pure C and let
it link with say libacs.a... oh well that would be no good idea, if doomers
would compile it with M$VC :-X :-)
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Postby Enjay » Sun Jul 20, 2003 7:17 pm

I finally got Massmouth2 today (only 3 hours) and I have been playing it fullscreen with no errors so far. I am using it with a launcher that warps me to map01, but I have been able to call up the menu and start either episode repeatedly without any problems. But, maybe the launcher is enough to avoid the problem.

Got to say, from what I've seen so far - a fantastic piece of work, good looking, good to play, as much its own world as "Zan Zan", and jam packed with humour. Damn fine job! :D
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Postby Cyb » Sun Jul 20, 2003 7:35 pm

randy wrote:No, I haven't had a chance to sit down and play straight from MAP01 to MAP08 yet. (But I did cheat and have a look at all the maps. I thought the Texas Linguine Foundation was especially cool. :-) )


Enjay wrote:Got to say, from what I've seen so far - a fantastic piece of work, good looking, good to play, as much its own world as "Zan Zan", and jam packed with humour. Damn fine job! :D


:D thanks *sniff* I love you guys man
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Postby Hirogen2 » Mon Jul 21, 2003 1:30 pm

I want MM3.
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Postby randi » Mon Jul 21, 2003 4:09 pm

I just played from start to end with the debug build (in god mode to make sure I didn't die and need to reload any saves), and it never crashed once. So either it is something very nasty that only happens with the release build, or I fixed it without realizing it. Hopefully the latter.
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