Moderator: GZDoom Developers
NiGHTMARE wrote:Instead of renaming the flat, why not rename the texture? Then you won't even have to include any "copyright breaking materials" because you can still use the existing patch.
- BTW, with the new texture system, you don't need to have every single texture
defined in a single TEXTURE1 or TEXTURE2 lump. You do need to restrict
yourself to just one TEXTURE1 and/or TEXTURE2 lump per wad, but they don't
need to contain definitions for all the textures from the IWAD, since each
wad's texture definitions are loaded separately.
Nanami wrote:We had something similar to this with ZooM... Running it in ZDoom works fine, but in SkullTag there's actually a flat with the same name as one of the light textures (which we had pasted on the ceiling), and the SkullTag wad overwrote it for some reason, and it looked stupid. We'll probably need to put the texture as a flat to use it.
SargeBaldy wrote:I guess this is kind of a bug...
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