[Won't fix] Polyobject doors and sector effects

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The Ultimate DooMer
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Polyobject doors and sector effects

Post by The Ultimate DooMer »

I don't know if this is a bug or not, but when you have a standard swinging door and sector effects (lighting, fog etc.) in the 2 polyobject sectors, they appear on both sides of the door, even though one side is on the border with another sector.

To describe it better, if the room behind the door has oscillating light, then the door oscillates outside the room as well as the inside. If it's foggy in the room, the door appears fogged when outside the room.

This looks rather off when the sector effects are not in sectors outside the room.
Cyb
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Post by Cyb »

I dunno if there's an easy way to get the renderer to do that, polyobjects are within a single subsector and thus take on all properties of that subsector, even if one side is on the same plane as a boarder sidedef (or seg as it were) then the poly is still within that subsector. Your best bet is to use a standard door in those areas.
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Ty Halderman
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Post by Ty Halderman »

"Doctor, it hurts when I (use sector effects)."

"Don't do sector effects."

Best. Answer. Ever. :P
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The Ultimate DooMer
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Post by The Ultimate DooMer »

It then looks a bit off from the inside, but it's not as bad as on the outside (especially when the poly sectors have a lower ceiling than the room), so that's the better way.
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Hirogen2
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Post by Hirogen2 »

Maybe you can fix it by making the subsector in which the poly resides an extra sector which has no light action whatsoever, but still keeping the surrounding sectors with their light effect. IMO better than having an oscillating door.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

The trouble is that a poly must be kept in the same sector it starts in, or horrible bleeding occurs.
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Hirogen2
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Post by Hirogen2 »

Some time ago, an example with 2s poly lines was posted. It doesnot work perfectly either :D (IIRC KZdoom did)
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cccp_leha
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Post by cccp_leha »

OMG, it is teh ORAD!!!
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Hirogen2
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Post by Hirogen2 »

...no?
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Xaser
 
 
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Post by Xaser »

Hirogen2, your greyscale avatar looks kind of ugly. I liked the non-grayscale version better.

(OMG OFFF TOPIC POST)
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Nanami
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Post by Nanami »

I like the grayscale one better.
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Hirogen2
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Post by Hirogen2 »

O_O what kind of <doom> community is this that talks about ... <avatars> ? :-)
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Ty Halderman
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Post by Ty Halderman »

Hirogen2 wrote:O_O what kind of <doom> community is this that talks about ... <avatars> ? :-)
Same old DOOM community :lol:
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cccp_leha
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Post by cccp_leha »

Hirogen2 wrote:...no?

Yes it is?..
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Hirogen2
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Post by Hirogen2 »

cccp_leha wrote:
Hirogen2 wrote:...no?

Yes it is?..

No, it was a one room-only test level AFAIK/IIRC. What you see on the pic is everything what was there in the room.

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