[Not a bug] Monsters don't respawn with their tid

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Monsters don't respawn with their tid

Postby Cutmanmike » Sun Dec 07, 2003 4:14 pm

You heard me
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Postby randi » Mon Dec 08, 2003 2:43 pm

This is intentional, because it can mess up scripts that assume dead monsters stay dead.
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Postby Cutmanmike » Tue Dec 09, 2003 7:48 am

Feh...... good point... Oh well, i'll just put on ultra violence for once
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Postby Lexus Alyus » Tue Dec 09, 2003 8:26 am

Why would you want a corpse to have an id anyway?

:twisted:
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Postby Cutmanmike » Tue Dec 09, 2003 8:43 am

They respawn on nightmare
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Postby Lexus Alyus » Tue Dec 09, 2003 8:51 am

And? If it activates the special upon death then it's doing it's job. Why would you want it to activate a special when the special is already activated?

However, this gives me an idea for a really annoying level :twisted: Maybe, if you have monsters respawning via a script, and everytime they respawn they get thier tid back. Then, you have a counter running to trigger when everything with a certain tid is dead it does something, so, you must kill all the monsters in the room to open the door and stop them respawning, how agrivating would that be?! Especially if they are barons (Yay, I killed one baron, now i'll kill the other, yay, I killed him... but the other one is back alive again, doh!) Bwahahahahahahaha

:twisted:
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