[Done] Minotaur state fixup

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Minotaur state fixup

Postby Graf Zahl » Sun Dec 07, 2003 8:06 am

Ok, this is not a true bug but I think to make it more robust the code should not just check for MNTRZ1 but also for MNTRZ0 just in case somebody decides to use unrotated frames for a replacement monster.
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Postby randi » Mon Dec 08, 2003 2:39 pm

Okay.
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