Bugs that have been investigated and resolved somehow.
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by Graf Zahl » Sun Dec 07, 2003 8:06 am
Ok, this is not a true bug but I think to make it more robust the code should not just check for MNTRZ1 but also for MNTRZ0 just in case somebody decides to use unrotated frames for a replacement monster.
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Graf Zahl
- Lead GZDoom+Raze Developer

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- Joined: 19 Jul 2003
- Location: Germany
by randi » Mon Dec 08, 2003 2:39 pm
Okay.
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randi
- Site Admin
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