[Done] Minotaur state fixup

Bugs that have been investigated and resolved somehow.

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Minotaur state fixup

Postby Graf Zahl » Sun Dec 07, 2003 8:06 am

Ok, this is not a true bug but I think to make it more robust the code should not just check for MNTRZ1 but also for MNTRZ0 just in case somebody decides to use unrotated frames for a replacement monster.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Postby randi » Mon Dec 08, 2003 2:39 pm

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