[Not a bug] Thing_SetGoal()

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Thing_SetGoal()

Postby Nanami » Fri Dec 05, 2003 1:08 am

This is more of a technicality than a bug, but...

In ZDoom, you don't have to use teleport landing as a teleport landing... You can tag a map spot, or whatever. Also, when you make things hate something, it can be anything... maybe a particle fountain if you feel like.

I was wondering how come Thing_SetGoal only works if you tell it to follow a patrol point. Shouldn't it try to follow ANYTHING with that tid? If it did, you could make monsters circle monuments... or follow other monsters... or even follow the player.
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Postby Cyb » Fri Dec 05, 2003 1:23 am

don't monsters already follow the player : P
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Postby Nanami » Fri Dec 05, 2003 2:03 am

Not if you use Thing_Hate. In conjunction with that, you could make "pets" for the player.
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Postby Linguica » Tue Dec 09, 2003 6:06 pm

This is true, there's no good way to make monsters that follow the player and yet attack other monsters.
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Postby cccp_leha » Tue Dec 09, 2003 6:09 pm

Ha, three words: "em bee ef".
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Postby Graf Zahl » Tue Dec 09, 2003 6:55 pm

cccp_leha wrote:Ha, three words: "em bee ef".



Don't give Randy any ideas for more stuff he could add to ZDoom before the 'official' release. ;) (Although I'd like to see MBF's monster AI enhancements in a source port that is actually mapped for. This stuff sounds really interesting but I haven't seen a single map to use it so far. :( )
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Postby randi » Thu Jan 08, 2004 4:28 pm

Patrol points have extra information attached to them that Thing_SetGoal relies on.
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Postby Xaser » Fri Jan 09, 2004 6:27 pm

Why do I always get MBF and MDK mixed up?
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Postby Bio Hazard » Fri Jan 09, 2004 6:53 pm

randy wrote:Patrol points have extra information attached to them that Thing_SetGoal relies on.


like what? (just curious)
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