[Not ZDoom] Rendering Issues

Bugs that have been investigated and resolved somehow.

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Re: Rendering Issues

Postby timmie » Thu Nov 20, 2003 4:13 pm

Blaxen wrote:Hi all,

I created a map using DeePsea under the ZdoonHexen project and ran it under ZdoomGL. When I load my wad and start going through the level I notice the engine refuses to render properley in place of some nodes.

Could you send me that map (zdoomgl@zdoom.org)?? I've noticed that on a few other maps as well, but the bug is being elusive. I think it has to do with the order the subsectors get rendered and the clipper, but I'm not entirely sure. Ultramarine.wad also has that problem in one spot (but it's fine in the software renderer).
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Postby SargeBaldy » Thu Nov 20, 2003 4:19 pm

that reminds me.
i'm assuming you can tell what map that is :P

maybe that's been fixed though, my zdoomgl might be out of date.
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Postby Enjay » Thu Nov 20, 2003 4:35 pm

Looks OK on my system with the latest ZdoomGL that I have.
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