[Seems to be fixed] hexen class

Bugs that have been investigated and resolved somehow.

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hexen class

Postby cccp_leha » Sun Nov 16, 2003 6:03 pm

I've had instances where if I select a, let's say, fighter, then go to the main menu and select another class and then the same difficulty setting, I start the game as a fighter again. This happens with 52. Anyone else?
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Postby Xaser » Sun Nov 16, 2003 8:20 pm

Does it happen with 53?
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Postby Cyb » Sun Nov 16, 2003 9:55 pm

doesn't happen for me with 53
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Postby Nanami » Sun Nov 16, 2003 10:30 pm

I noticed this in SkullTag (which is based on 52) so I assume it's a 52-only issue.
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Postby randi » Wed Nov 19, 2003 12:57 pm

I've never noticed this, and I don't recall touching anything related to the Hexen player class between 2.0.52 and 2.0.53, so who knows...
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Postby Hirogen2 » Wed Nov 19, 2003 2:13 pm

randy wrote:I've never noticed this, and I don't recall touching anything related to the Hexen player class between 2.0.52 and 2.0.53, so who knows...

The only thing that comes to mind is this, but that was fixed for 2.0.48.
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Postby Carnevil » Thu Nov 20, 2003 9:38 am

randy wrote:I've never noticed this, and I don't recall touching anything related to the Hexen player class between 2.0.52 and 2.0.53, so who knows...

I didn't spend a lot of time debugging the problem, but the source of it seemed to be that InitPlayerClasses was sometimes being called AFTER the player spawned. So, the player would spawn using the class information that he had previously been using, instead of the updated information relating to his class.
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