[Won't change] 'r_drawtrans 0' leaves ugly splats

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'r_drawtrans 0' leaves ugly splats

Postby SargeBaldy » Fri Nov 14, 2003 3:07 pm

i'm not sure if this qualifies as a bug, but with transparency turned off splats look ridiculous. it seems to me the projectile shouldn't be drawn on the wall in this mode, because it doesn't fade out, it's just there, then suddenly disappears.
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Postby Curunir » Fri Nov 14, 2003 3:13 pm

You all know alltogether too much about zdoom tweaks and variables that I've never heard of! :roll:
Is there a list somewhere?
Err... /cmdlist ... please...? /cvarlist ! COME ON! OH, DAMN YOU, SILLY CONSOLE!
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Postby Enjay » Fri Nov 14, 2003 3:17 pm

At the console, start a log file eg logfile log.txt

then type cvarlist

Quit and read log.txt
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Postby Curunir » Fri Nov 14, 2003 4:02 pm

*hug*
Thanks! :D
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Postby HotWax » Fri Nov 14, 2003 4:09 pm

Or download the source and open the file Commands.html in a browser window.
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Re: 'r_drawtrans 0' leaves ugly splats

Postby randi » Fri Nov 14, 2003 4:16 pm

SargeBaldy wrote:i'm not sure if this qualifies as a bug

No, because 1) It's doing what it's supposed to, and 2) You're not supposed to use it unless you have a crappy computer that can't do translucency fast enough (but then you probably wouldn't be using Windows, either).
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