[Fixed] Teleporter Bug in Caldera add-on for Hexen.

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Enjay
 
 
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Post by Enjay »

Unless there is a difference in how Zdoom and Hexen handle multiple destinations with the same tid. Zdoom certainly randomises teleport landings with the same tid, but I don't know if Hexen did.

Also, I have a vague recollection of something Randy said when he fixed things so that the map that used a map spot instead of a telepport landing would work. I think Zdoom looks for teleport destinations with a matching tid first, then if it doesn't find one it searches for map spots. If teleport destinations continue to get priority in an even wider search of thing types, then if a teleport landing and a monster (or whatever) share a tid, then the teleport landing would get priority when a teleport was activated.
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Graf Zahl
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Post by Graf Zahl »

Enjay wrote:Unless there is a difference in how Zdoom and Hexen handle multiple destinations with the same tid. Zdoom certainly randomises teleport landings with the same tid, but I don't know if Hexen did.

Hexen did that, too.

Also, I have a vague recollection of something Randy said when he fixed things so that the map that used a map spot instead of a telepport landing would work. I think Zdoom looks for teleport destinations with a matching tid first, then if it doesn't find one it searches for map spots. If teleport destinations continue to get priority in an even wider search of thing types, then if a teleport landing and a monster (or whatever) share a tid, then the teleport landing would get priority when a teleport was activated.

That's the way it has been before and that's the way it should remain. Teleport destinations should have priority. If not, what would be the point in using them?
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Enjay
 
 
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Post by Enjay »

Graf Zahl wrote:Teleport destinations should have priority. If not, what would be the point in using them?
I agree fully. But apparently at least someone at Raven didn't share our POV and didn't use them - they used a map spot once and the author of Caldera obviously thought teleport landings were pointless because they used the teleport smoke item instead. (Probably both genuine mistakes.)
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