[User error] Inventory system broken in Doom - Unknown script 310

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Inventory system broken in Doom - Unknown script 310

Postby ENEMY!!! » Tue Sep 10, 2019 7:51 pm

I've encountered a new bug in the latest version of GZDoom. If I insert an inventory item into Doom II and then try to activate it with the Enter key, it fails to activate, coming up with "Unknown script 310". This does not happen in Heretic or Hexen. For example I have a custom map with the Pentacle of Projection from Realm667 in it, and this previously worked fine in GZDoom but in the current version it throws up this error. I have attached a sample Doom II map with a non-working Pentacle of Projection.
penttest.wad
(22.32 KiB) Downloaded 2 times
ENEMY!!!
 
Joined: 08 Jan 2017

Re: Inventory system broken in Doom - Unknown script 310

Postby Graf Zahl » Wed Sep 11, 2019 1:12 am

This isn't an engine erorr. You must have loaded a mod that's broken. By default GZDoom runs no scripts when handling the inventory.
So what mods did you load?
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Graf Zahl
Lead GZDoom Developer
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Joined: 19 Jul 2003
Location: Germany

Re: Inventory system broken in Doom - Unknown script 310

Postby Matilda Fimmerhire » Wed Sep 11, 2019 3:23 am

Thanks for this - I checked a few possibilities and it turns out that in my GZDoom INI file for some reason "Enter" got rebound to "puke 310", rather than the default "invuse", so as you say not an engine error - it must be related to a mod that I had previously installed. After correcting this everything works as intended now.
Matilda Fimmerhire
 


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