From the history of the [wiki]GetActorPitch[/wiki] page, I'm surprised this value actually worked. 0 seems to be the proper value for looking straight ahead in all cases, and the fixed point value range for pitch seems to be very, very small otherwise - from [-0.25, 0.25] in GL, less for software!Yholl wrote:This line in Laundry 3 makes you face forwards in a cutscene in 2.1.1, as intended.ChangeActorPitch (0, 350.0, 1);
In modern stuff, it makes you stare at the floor.
There's a bunch of different pitch problems like this in my mods when used in modern versions.
In any case, if modern gzdoom had something, like a new actor I could just spawn and check for, I could fix all this stuff myself and not have to bother anyone.
As it is right now, in most cases there is nothing I can do to solve this myself.
Edit: oops, page 2 sniped Graf