[Closed] gl_dynlight_shader Missing?

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gl_dynlight_shader Missing?

Postby Octavia Sattinghood » Thu Aug 09, 2018 1:02 pm

It seems that gl_dynlight_shader is missing, so notable WADs like Unloved cannot be played as they were really intended. Was it removed or was it renamed to something else?
Octavia Sattinghood
 

Re: gl_dynlight_shader Missing?

Postby Graf Zahl » Thu Aug 09, 2018 1:25 pm

Can you please give a bit more info?
gl_dynlight_shader is a CVAR from some very old GZDoom version that only controlled what method was used to render dynamic lights. What kind of error do you get?
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Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: gl_dynlight_shader Missing?

Postby Octavia Sattinghood » Thu Aug 09, 2018 1:33 pm

I don't get an error, just the cvar doesn't exist. It's listed in the ZDoom wiki but apparently it doesn't seem to exist anymore in GZDoom.
Octavia Sattinghood
 

Re: gl_dynlight_shader Missing?

Postby Graf Zahl » Thu Aug 09, 2018 1:52 pm

No, it doesn't. This was removed when the non-shader version was removed. The feature is now always on, except for OpenGL 2 hardware.
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Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: gl_dynlight_shader Missing?

Postby Octavia Sattinghood » Thu Aug 09, 2018 1:55 pm

Oh, okay. Thank you. This can be closed now.
Octavia Sattinghood
 


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