[GZDooM 3.4.1] Buged flags

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49225
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [GZDooM 3.4.1] Buged flags

Post by Graf Zahl »

Here's the culprit:

Code: Select all

   TNT1 A 0 A_ChangeFlag("FRIENDLY",Random(0,1)) 
That's a crystal-clear case of "Don't do that!" if applied to a player. Same with the call in the BecomeEnemy state.
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