[User error] [GZDooM 3.4.1] Buged flags

Bugs that have been investigated and resolved somehow.

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Re: [GZDooM 3.4.1] Buged flags

Postby Graf Zahl » Thu Jul 12, 2018 3:44 pm

Here's the culprit:

Code: Select allExpand view
   TNT1 A 0 A_ChangeFlag("FRIENDLY",Random(0,1))


That's a crystal-clear case of "Don't do that!" if applied to a player. Same with the call in the BecomeEnemy state.
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Graf Zahl
Lead GZDoom Developer
 
Joined: 19 Jul 2003
Location: Germany

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