as of 3.2.5, my action method in my weapon no longer works
Code: Select all
action void X_FlackBlast(float Hor, float Ver, int pellet, int position)
{
for (int counter = 0; counter < pellet; counter++)
{
A_FireProjectile("ShotgunPellet",FRandom(-Hor,Hor),0, position,5,FPF_NOAUTOAIM|FPF_AIMATANGLE,FRandom(-Ver,Ver));
}
}
Last seen working on 3.2.3