Steps to reproduce:
* Start a game of gzdoom in Doom level E1M1
* Look at the face of the doom guy in the status bar at the bottom
* Compare to the screen shots below
It seems the status bar does not respect the pixelstretch setting.
I spent a few hours trying to git bisect the origin of this problem. I determined that the status bar aspect ratio was correct as late as December 1, 2014, and was too squat already on July 13, 2015. But I ran into build troubles trying to narrow it down further. So it seems it's been this way for a while.
Image demonstrating correct aspect ratio using a gzdoom snapshot from Dec 1, 2014
Spoiler:Squished aspect ration using today's gzdoom master (June 24, 2017)
Spoiler: