commonly assumed, but weak correlation:
- body height ~ 8 heads
so, head height is 56u / 8 = 7 units, eyes at the center (pitch=0) gives view: 56 - 7/2 = 52.5
from the real experimental averages:
- head height ~ bottomToNasalRoot(12.2) + TopToNasalRoot(4.4) = 16.6 cm
- top to nasal ~ 4.4cm = 4.4*0.32 = 1.408u
- The sagittal vertical (height) of a human adult eye is approximately 23.7mm = 2.37cm ~ 0.32*2.37 = 0.7584u = 2*0.3792u
the view: 56.0 - 1.408 - 0.3792 = 54.2128
but
according to the player sprites z-offset,
player is ~5u below the ground, so the view: 54.2128 - 5 = 49.2128
here is the pic:
the center point is pitch=0, it's clear, that something's wrong - it doesn't align with different sprites - with weapon and without a weapon, the conclusion is that sprites must comply AND ViewHeight should change with player stance (weapon equipment)..
what is more interesting, is the width, which is Radius and XScale..
How tall is the doomguy?
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How tall is the doomguy?
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Re: How tall is the doomguy?
Boss, you don't need to answer every single question you find, especially when that question is from more than ten years ago!