How tall is the doomguy?

Please do not mimic the behavior of the posts shown here.

Moderator: GZDoom Developers

User avatar
determin1st
Posts: 57
Joined: Wed Oct 06, 2021 11:23 am

How tall is the doomguy?

Post by determin1st »

commonly assumed, but weak correlation:
- body height ~ 8 heads
so, head height is 56u / 8 = 7 units, eyes at the center (pitch=0) gives view: 56 - 7/2 = 52.5

from the real experimental averages:
- head height ~ bottomToNasalRoot(12.2) + TopToNasalRoot(4.4) = 16.6 cm
- top to nasal ~ 4.4cm = 4.4*0.32 = 1.408u
- The sagittal vertical (height) of a human adult eye is approximately 23.7mm = 2.37cm ~ 0.32*2.37 = 0.7584u = 2*0.3792u

the view: 56.0 - 1.408 - 0.3792 = 54.2128

but

according to the player sprites z-offset,
player is ~5u below the ground, so the view: 54.2128 - 5 = 49.2128

here is the pic:
photo_2021-11-23_17-05-52.jpg
the center point is pitch=0, it's clear, that something's wrong - it doesn't align with different sprites - with weapon and without a weapon, the conclusion is that sprites must comply AND ViewHeight should change with player stance (weapon equipment)..

what is more interesting, is the width, which is Radius and XScale..
You do not have the required permissions to view the files attached to this post.
User avatar
wildweasel
Moderator Team Lead
Posts: 21383
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia with Vulkan support

Re: How tall is the doomguy?

Post by wildweasel »

Boss, you don't need to answer every single question you find, especially when that question is from more than ten years ago!

Return to “Hall of Unpleasantness”