Re: Polyobject Flat Rendering

Please do not mimic the behavior of the posts shown here.

Moderator: GZDoom Developers

Re: Polyobject Flat Rendering

Postby Razumen » Fri Jul 23, 2021 6:48 pm

More demand does usually result in features getting prioritized though,
and I may be wrong, but I think all the other engines that have it implemented are BSP based as well, so it's shouldn't be that much of a hurdle.
Razumen
 
Joined: 13 Mar 2018

Re: Polyobject Flat Rendering

Postby Rachael » Sat Jul 24, 2021 12:18 am

Be that as it may, more demand does not make magically appear someone with the time and knowledge to make the feature a reality. At this point you're doing nothing more than pestering, which actually does not net you the results you want. The demand for the feature has already been noticed and taken note of.
User avatar
Rachael
^ walking stack of unfinished projects ^
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support


Return to Hall of Unpleasantness

Who is online

Users browsing this forum: No registered users and 1 guest