Porting GZDoom Builder to Linux [split]

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Re: Hellsmith, a new Linux-exclusive map editor

Postby Rachael » Mon Aug 05, 2019 7:19 pm

Ban Message wrote:Agitating users on the forum, repeatedly not following rules nor staff directions. 1 week.
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Rachael
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Re: Porting GZDoom Builder to Linux [split]

Postby Rachael » Tue Aug 06, 2019 12:31 pm

I've merged all the fuckery together into a single topic, in order to provide a clear context as to why the guy was banned.

As a note, someone has already forked GZDB for the purposes of porting it to Linux, and they have stated as much here. The second fork, especially by someone so inexperienced, was simply unnecessary.

Additionally - all this guy has ever done in his fork, was create the fork, and then copy some backend files from GZDoom - and somehow he just expected them to magically work. It doesn't work like that.
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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