Moderator: GZDoom Developers
hardcore_gamer wrote:The thing about level design in a modern game is that it's nothing like what it used to be. When you guys keep saying "just give us the tools!" you seem to think that levels are still being made using old school brush editing. That isn't how things are made anymore. Level design for modern games now often involves many different pieces of software, with large pieces of the game world being modeled in a 3D modeling app and then imported into some other program where more work is done. The days of firing up Radiant or some other similar brush based editor are gone. For all we know they don't even have any tool to give us because they might not even (and probably aren't) just using a single level editor/program to make levels.
On the inverse, maybe be careful throwing "y'all" around.Trance wrote:I have to wonder if my posts are even being read properly. Y'all need to stop assuming "us guys" are idiots that have no idea what's involved.
Caligari87 wrote:"Oh classic Doom came with mod support! We need real mod tools! id is being backward by not giving us mod tool!"
Trance wrote:Caligari87 wrote:"Oh classic Doom came with mod support! We need real mod tools! id is being backward by not giving us mod tool!"
I'd like to highlight this little nugget for just a minute, to showcase the source of my frustration with this discussion. Nowhere in my posts did I even hint at sharing the mindset being made fun of here. Representing someone else's position as a caricature, condescendingly trying to "educate" them like they're a 15-year-old, and treating a feature someone desires of a commercial product being put out by a professional game studio like it's a post in the Feature Suggestions forum, are why there isn't going to be an amicable end to this discussion.
Can there just be, for once, an acceptance that someone wants something from a game that you don't want, and not yet another pointless dogpile? It probably won't save this one, which I'm sure I'll see later in the HoU. But for real, just chill and let things be sometimes.
Nash wrote:Let's be real, almost none of us have the required hardware for the editing workflow, nor the skill.
phantombeta wrote:Nash wrote:Let's be real, almost none of us have the required hardware for the editing workflow, nor the skill.
Let's focus on the hardware aspect and ignore skill, here. So, what hardware would you need?
Most likely, you'd need a very high-end CPU with a high core count, and at least 32 GB (or possibly even 64 GB) of RAM.
And that's not counting that DOOM16 uses megatextures, which means Doom Eternal most likely will, too. To render said megatextures you need an entire server farm. This kind of hardware is very much out of reach to even the most well-off modders.
While it would be cool to have some kind of advanced modding tool for Doom Eternal, it'd be very likely impossible for anyone to even run such a tool.
Trance wrote:I'd like to highlight this little nugget for just a minute ... and treating a feature someone desires of a commercial product being put out by a professional game studio like it's a post in the Feature Suggestions forum
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