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Logan MTM
Posts: 677
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: [ACS] CheckSight

Post by Logan MTM »

What is the secret? Well, nevermind. This is better than "DIY"!
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Xtyfe
Posts: 1470
Joined: Fri Dec 14, 2007 6:29 pm
Graphics Processor: nVidia with Vulkan support

Re: Expanded Monster Sounds?

Post by Xtyfe »

Mega necrobump, but this link is dead. Is there a recent one available
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Ltmajordude
Posts: 24
Joined: Mon Sep 23, 2019 12:29 pm
Graphics Processor: Intel (Modern GZDoom)

Re: Doomguy For Smash Bros (Even though he might not)

Post by Ltmajordude »

This aged well.
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openroadracer
Posts: 433
Joined: Mon Sep 23, 2019 1:03 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 7 Professional 64-bit SP1
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Martinez, GA, 30907

Re: Doomguy For Smash Bros (Even though he might not)

Post by openroadracer »

...

They went with Sora from Kingdom Hearts. Doomguy got relegated to a Mii Gunner costume.

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l792735532
Posts: 3
Joined: Tue Nov 02, 2021 10:26 am

Re: Hell Crusher 0.3 - Skilled based overpowered gameplay mo

Post by l792735532 »

Is this mod abandoned? There hasn’t been any news for almost half a year
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Zenon
Posts: 513
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: What are those 'gl_retro' commands about in GZDoom?

Post by Zenon »

GL_Retro is for a Retro shader that you may have loaded onto GZDoom at some point
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DooMag
Posts: 19
Joined: Sat Feb 20, 2021 10:57 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [Crosshairs] Custom Crosshair Pack

Post by DooMag »

This might only be a simple IU mod but it is a life saver. GZdoom default crosshairs suck and you'll be looking at this thing a lot so thank you for making these.
yum13241
Posts: 326
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: Shift/Alt/ctrl key support for Menu Sliders/numbers

Post by yum13241 »

Marisa Kirisame wrote:I've already implemented something like this myself on one of my mods and it sure helps a lot with the sliders that have really tiny increments.

It requires changes in the options menu itself because items themselves have no way to read the state of those three keys otherwise.

I'm just gonna wait and see what Graf says about it...
yum13241
Posts: 326
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: First results from the 4.7.0 survey

Post by yum13241 »

Marisa Kirisame wrote:Not surprised by the uncertainty of the Linux numbers. AUR package is still not updated. :3:
chaotic-aur to the rescue when you aren't exactly on a compiling beast.
yum13241
Posts: 326
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: Windows is Weird (MP3 Numbering)

Post by yum13241 »

Graf Zahl wrote:More proof that Windows Explorer is a piece of garbage that needs to be replaced with a sane alternative.
I never use that PoS so I don't run into such problems. The music and file management tools I use do not suffer from such inane bugs.
You are still technically using it, it's responsible for the taskbar.
supercooljoe01
Posts: 6
Joined: Fri Aug 13, 2021 3:10 pm

Re: Trench Foot (New channel + new article)

Post by supercooljoe01 »

is this still being worked on?
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Logan MTM
Posts: 677
Joined: Mon Jan 16, 2006 8:53 pm
Location: Rio de Janeiro - Brazil

Re: Decals possible issue!

Post by Logan MTM »

So?
LeCreeperMax
Posts: 7
Joined: Sun Feb 13, 2022 9:56 pm
Graphics Processor: Not Listed
Location: Perú, Lima. Yep I am an southamerican

Re: Infraworld - Coma Moonlight

Post by LeCreeperMax »

Looks great i'll play it later :D
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m1lk
Posts: 120
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: SVNHRNS/SVNEYES

Post by m1lk »

waiting on this.
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m1lk
Posts: 120
Joined: Sun Apr 04, 2021 10:00 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [Boom] SQUENCHED AVACAUSAGE (WIP / v0.2 release)

Post by m1lk »

ill wait on this

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