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Re: [WIP] Making A Game Together! - "Public Domain Game Proj

Postby Ashat Maself » Wed Jul 07, 2021 10:46 am

The link is dead, could you please upload to dropbox or google drive?
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Ashat Maself
 
Joined: 02 Apr 2021

Re: Seeking musician(s) for Doom II mapset

Postby Reactor » Fri Jul 09, 2021 7:01 pm

You still need some music tracks? If so, I can scrape a few together for ya from Tristania 2 if that's okay.
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Reactor
The militarist
 
Joined: 03 Feb 2011
Location: Island's Beauty, Hungary

Re: Doom Loot Box Mod

Postby Dark Jaguar » Sun Jul 18, 2021 9:01 pm

Sigh, this game isn't going to last long if the developers don't support it with more costume packs.

/sarcasm
Dark Jaguar
 
Joined: 13 Jul 2018

Re: Frightened monsters - option to attack more often

Postby rayburn » Tue Jul 20, 2021 9:27 am

Well, this is just sad. Here I was looking for exactly the same thing.
rayburn
 
Joined: 14 Oct 2018

Re: Urban Slaughter (released)

Postby 64palm » Thu Jul 22, 2021 8:51 am

hello can i have a map only
i want play with some zombie monster from resident evil
64palm
 
Joined: 10 Apr 2021
Discord: Zandatsu#2138
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Subtle Lighting

Postby Heracles » Wed Aug 04, 2021 2:38 pm

This is great. Simple, yet it really adds a lot more charm to the levels.
Heracles
 
Joined: 04 Aug 2021

Re: Urban Slaughter (released)

Postby 64palm » Sun Aug 08, 2021 8:21 pm

where i can find map only ?
64palm
 
Joined: 10 Apr 2021
Discord: Zandatsu#2138
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Seeking musician(s) for Doom II mapset

Postby Ashat Maself » Fri Aug 13, 2021 11:17 am

You could always use music from other games
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Ashat Maself
 
Joined: 02 Apr 2021

Re: (WIP) Doom: The Absolution

Postby (:< » Mon Aug 23, 2021 1:49 am

when are you planning on releasing it
(:<
 
Joined: 12 Feb 2020
Operating System: Other OS Not Listed Here
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Not Listed

Re: DoomDynMus - a dynamic music mod

Postby Armolitskiy » Sat Aug 28, 2021 12:17 pm

New update, please?
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Armolitskiy
 
Joined: 19 Jul 2021
Discord: Armolitskiy#4866
Github ID: ArmolitskiyCarpoeb
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Standalone Game Template

Postby RetroAkaMe » Tue Aug 31, 2021 7:49 am

You rock!
RetroAkaMe
 
Joined: 31 Aug 2021
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel with Vulkan Support

Re: The City of the Damned : Apocalypse | Remaster | Dev

Postby Scuba Steve » Fri Sep 17, 2021 2:55 pm

Any update?
Scuba Steve
 
Joined: 27 Mar 2004

Re: [WIP-Demo avail] yet another attempt at doom evil unleas

Postby SLON » Sat Sep 18, 2021 12:31 pm

Will you be doing the second episode? At least his map exists, and some of the parts were eventually made (not only Limbo, the unholy cathedral and the tower with the boss (although not in hell in the finale) are also in the end the remnants of this concept).
SLON
 
Joined: 10 Feb 2017

Re: Pistol start

Postby Wade Sanningham » Tue Sep 21, 2021 9:50 pm

Soo... why exactly is this a "closed" feature suggestion? Leaving aside hub maps, the vanilla behavior of pistol starting the current map after death is something a lot of people want. It's almost like.. how the game was designed to be played... :shock:
Wade Sanningham
 

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