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Moderator: GZDoom Developers

Re: Alternative Enemies Blood Sprites 3.0

Postby Ashat Maself » Tue Apr 13, 2021 6:41 am

download link is down, could you add an alternative downlaod?
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Ashat Maself
 
Joined: 02 Apr 2021

Re: [Resource]HD Modern Game rips Compilation and Rip Tutori

Postby OverDriver05 » Fri May 07, 2021 12:38 am

I really wish there was a weapon rip based on Wolfenstein: The New Colossus. I'm planning to make a DOOM gameplay mod based on that game!
OverDriver05
 
Joined: 26 Aug 2020
Discord: OverDriver05
Github ID: OverDriver05
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Strange Aeons v5.7

Postby Arkontie » Mon May 10, 2021 10:19 pm

Anybody got the files from his website? The mediafire links are all down.
Arkontie
 
Joined: 03 Apr 2021

Re: reTNT - TNT Evilution Rework

Postby Rex705 » Thu May 20, 2021 2:36 pm

I was going to try this out but the download link says the file is in the trash?
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Rex705
 
Joined: 22 Nov 2015
Discord: Rex705
Twitch ID: Rex705

Re: [WIP]Army of darkness

Postby MidKnight91939 » Thu May 27, 2021 5:42 pm

I can't find the Ketchup file. Was it removed? Could you please update the link so that I can find it?
MidKnight91939
 
Joined: 29 Apr 2021

Re: [WIP] Ni'mRoD Plus - v0.2 (ALPHA)

Postby Zachclaude55 » Thu Jun 10, 2021 8:03 pm

Unavailable :<
Edit:nvm it works
Zachclaude55
 
Joined: 14 Nov 2018

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Postby Alptraum » Sun Jun 13, 2021 6:55 am

Is this texture pack dead or going to get an update one day? Some textures in levels are still vanilla Doom textures.
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Alptraum
 
Joined: 22 Apr 2019
Discord: Alptraum#6909
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Mod replacing Doom 2 OG textures with Duke Nukem 3D

Postby Zenon » Sun Jun 13, 2021 10:09 am

I like this idea
If Pixelwad doesn't pick it back up, someone else should.
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Zenon
Mostly Confused
 
Joined: 20 Apr 2006
Location: New Zealand
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Shader Tools

Postby wanisea » Fri Jun 25, 2021 3:29 am

This is the most powerful option to upgrade to the remastered level. Thank you.
wanisea
 
Joined: 17 Apr 2017

Re: Who made Doom Center?

Postby QwertyKing » Fri Jun 25, 2021 5:49 pm

I didnt know who made it but the cars always were the best! I am currently trying to replicate!
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QwertyKing
 
Joined: 25 Jun 2021
Discord: Qwertyking#0969

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Postby wanisea » Mon Jun 28, 2021 3:11 am

This is good news for those who want to feel nostalgic for a more classic game after using this shader than GZDoom's default settings. Thank you.
wanisea
 
Joined: 17 Apr 2017

Re: Simple Motion Blur 1.04 - Bugfix & Velocity awareness

Postby wanisea » Mon Jun 28, 2021 3:17 am

The game has become quite high quality. Thank you.
wanisea
 
Joined: 17 Apr 2017

Re: [WIP] RetroShader =Computer Friendly!= Update 4

Postby wanisea » Wed Jun 30, 2021 5:51 am

Thank you for making the game classic.
wanisea
 
Joined: 17 Apr 2017

Re: InSpectre: Contoured Fuzz

Postby CthulhuInACan » Fri Jul 02, 2021 4:34 am

Huge thanks for this! This is the only way I've found that make the Spectres as hard to see in hardware rendering as they are in chocolate doom with the original super-low resolution.
CthulhuInACan
 
Joined: 22 Dec 2018

Re: [p18] Reelism 2 - v0.65 - Status Report (Jackpots!)

Postby undeadmonk354 » Mon Jul 05, 2021 5:23 pm

Hello? I would like a quick word. Is there any updates on Reelism 2 hence the IRL stuff?
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undeadmonk354
 
Joined: 01 Feb 2016
Location: England
Discord: Crazyboy88#3491

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