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Moderator: GZDoom Developers

Re: [Release 1.3] Unloved (GZdoom mapset)

Postby GruigiGamez » Sat Feb 27, 2021 4:12 pm

How do I get the red skull key?
GruigiGamez
 
Joined: 12 Oct 2020
Operating System: Windows 10/8.1/8/201x 64-bit

Re: scalliano's SUPER Shuffle! - MASSIVE UPDATE!

Postby OlegGontar » Sun Feb 28, 2021 4:19 am

I hope there will be a new version of Super Shuffle soon!
OlegGontar
 
Joined: 14 Oct 2018

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

Postby rytgames » Wed Mar 10, 2021 8:18 pm

is this project still alive?
rytgames
 
Joined: 10 Mar 2021
Discord: No

Re: [GZDoom] Doom2 - Redemption Of The Slain - Full Install

Postby Colerx » Sat Mar 13, 2021 3:08 am

Look very good!
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Colerx
 
Joined: 11 Feb 2021

Re: Project Re-Blood

Postby _Cybermind_ » Mon Mar 15, 2021 10:47 am

Is this still going?
I'm waiting patiently for updates.
_Cybermind_
 
Joined: 28 Apr 2018

Mod is dead or alive

Postby doomguy214 » Thu Mar 18, 2021 11:32 am

Mod is dead or alive
doomguy214
 
Joined: 17 Feb 2015

Re: josh771's AI Director

Postby adski_drochila » Fri Mar 19, 2021 3:42 am

Good day. How does this mod work with early versions of GZDoom? I mean 2.1.1 and the DRLA monsters mod
adski_drochila
 
Joined: 06 May 2020

Re: josh771's AI Director

Postby BradmanX » Fri Mar 19, 2021 9:07 am

adski_drochila wrote:Good day. How does this mod work with early versions of GZDoom? I mean 2.1.1 and the DRLA monsters mod

It won't work in 2.1.1, it's ZScript based, you're gonna need to use LZDoom or a much more current GZDoom version. Should work fine with DRLA's monsters though.
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BradmanX
 
Joined: 23 Nov 2012

Re: Legion of Bones [1.05]

Postby rytgames » Sat Mar 20, 2021 4:35 pm

is the mod dead?
rytgames
 
Joined: 10 Mar 2021
Discord: No

Re: Z-QUAKE: Doom TC of the Original Quake (RESOURCES UPDATE

Postby A_gunFlash » Thu Mar 25, 2021 2:50 pm

Where link on this mod?????
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A_gunFlash
 
Joined: 05 Oct 2020
Location: Heresy grows from idleness.
Operating System: Windows XP/2003

Re: (WIP) Super Mario Vastidity - (TC)

Postby Bigbad75 » Thu Apr 01, 2021 1:56 pm

If this mod causes nintendo to shut down the whole doom community I would laugh so hard
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Bigbad75
 
Joined: 14 Feb 2019
Location: The Rec center
Discord: 2142
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: SVNHRNS/SVNEYES

Postby Siorus » Sun Apr 04, 2021 11:16 am

Any news on this gorgeous project? Hang in there!
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Siorus
 
Joined: 15 Jun 2020
Location: North Spain
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [ECWolf] Wolfenstein Missions new beta 12/24/19

Postby SLON » Thu Apr 08, 2021 9:43 am

Download Error...
SLON
 
Joined: 10 Feb 2017

Re: Clone Enemies

Postby fcas3t » Thu Apr 08, 2021 6:35 pm

Since it's more enemies you want, I highly recommend trying my Dynamic Enemy Reinforcements (DER) mod. Be sure to read the first two posts of that thread before trying it. It's intense!

And if you want the most possible enemies you can handle, try using CE + DER. They work just fine together, and you can easily spawn as many enemies as you can handle, or until your computer melts :twisted:
fcas3t
 
Joined: 29 Nov 2020

Re: Alternative Enemies Blood Sprites 3.0

Postby Ashat Maself » Tue Apr 13, 2021 6:41 am

download link is down, could you add an alternative downlaod?
Ashat Maself
 
Joined: 02 Apr 2021

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