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Re: Shader Tools

PostPosted: Sat Oct 10, 2020 5:37 pm
by DeimosV
This is a really neat mod but how would I use it for mapping, like having bloom effects on one map and then have the effects change on other maps?

Re: [Release] Parkour -- v1.1

PostPosted: Mon Oct 26, 2020 2:46 pm
by Yeetee

Re: [Release] Parkour -- v1.1

PostPosted: Mon Oct 26, 2020 4:05 pm
by Wivicer
You could always do it yourself :wink:

Re: Ghosted 2 v2.1.0 - Horror Survival

PostPosted: Tue Oct 27, 2020 2:35 pm
by KSPBaron145
THIS IS ULTIMATE SPOOK (even on very easy)

Even on Very Easy Slender sp00kes me. Can you please lower slender`s intensity, so i don`t die so quickly?

-KSPBaron145 ❤️

Re: Wolfenstein 3D TC (Version 3.0)

PostPosted: Mon Nov 09, 2020 7:53 am
by Superdave938
I'm working on a GZDoom patch for this mod

Re: Wolfenstein 3D TC (Version 3.0)

PostPosted: Mon Nov 09, 2020 9:01 am
by Superdave938
I am working on a GZDoom patch for this mod

Re: Map Generator OBLIGE 0.94

PostPosted: Sat Nov 14, 2020 12:21 pm
by Yeetee
I use it, but it's unfortunate that when the episode setting is chosen, a new episode isn't made.

Re: [Add-On] Extra Badass Monster Pack for Project MSX [v 1.

PostPosted: Sat Dec 05, 2020 2:57 am
by rhyrhygogo
Is this project still being updated

Re: [WIP] Yokai Hametsu - Japanese Mythology Monster Mod

PostPosted: Sun Dec 13, 2020 8:15 pm
by Cornelius Vanderbilt
Hey there, how goes the progress on this mod? I was planning on using it for the JPCP and Final Doomer combo to make it fit more with the overall theme of the wad.

Re: [WIP] "Man Is The Warmest Place To Hide"

PostPosted: Mon Dec 14, 2020 5:15 pm
by Ferretmanjcdenton
Hi there ..
Will there be
Any updates this year ?

Re: Just Shapes & Doom (A Doom 2 Music Pack)

PostPosted: Fri Dec 18, 2020 6:55 am
by TaporGaming
It's been two years since there is no updates on this mod.

Re: CeeJay's Bad Day!

PostPosted: Tue Dec 22, 2020 4:09 pm
by Bigbad75
Can you Resend the Download link

Re: LZDoom 3.87b released

PostPosted: Mon Dec 28, 2020 4:01 am
by Matrix
drfrag wrote:The widescreen graphics are already supported in 3.87b but you need to copy game_widescreen_gfx.pk3 from GZDoom, as i said above. Perhaps i should include them in 3.87c.

Will autoloading this PK3 with an older version of GZ/LZDoom work? Or only versions 3.87+?

Also, does it have to be loaded in a specific order if autoloading other additonal PK3 files?

Re: MeenTC: I.M. Meen in GZDoom (v0.8.5)

PostPosted: Mon Dec 28, 2020 11:29 am
by shaodoomkahn
*insert ytp jokes here*

Re: Option to show unexplored secret lindefs only w/ am_chea

PostPosted: Sun Jan 03, 2021 2:40 pm
by Logan MTM
Secrets should be secrets. The mapper spend hours making secrets just for some mediocre type iddt.
Really pisses me off