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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby SLON » Tue Feb 25, 2020 1:42 pm

Is this still moving? Or Bible-curse punished it too?
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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby NightFright » Tue Feb 25, 2020 1:56 pm

You aren't honestly necro-ing a thread without any update since 3 years, right?
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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby skdursh » Tue Feb 25, 2020 6:25 pm

I really don't understand why necroing threads is such a faux pas to people in general to be honest. If it happened all the time and led to a cluttered mess that would be one thing, but if something interesting is dug up from the depths once in a while because someone has a question about it, it really shouldn't be that much of an affront to the user base.
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Re: Linear Tonemap not working [split]

Postby Sinael » Tue Feb 25, 2020 10:38 pm

I'd hate to bump an old thread, but sadly, it's still not working.
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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby NightFright » Wed Feb 26, 2020 12:40 am

If there was something happening, the author would let us know. I am sure reminders are not necessary, especially not after such a long time.
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Re: DoomCraft RTS MOD [News on post 1]

Postby Gamerwarrior117 » Thu Feb 27, 2020 9:45 am

is this still being worked on?
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Re: DoomCraft RTS MOD [News on post 1]

Postby wildweasel » Thu Feb 27, 2020 10:32 am

Gamerwarrior117 wrote:is this still being worked on?

The fact that the thread you were posting in hadn't been posted in since 2007, and its original poster hadn't logged in since 2010, should tell you everything you need to know.
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Re: Gross Deutschland weapon pack v2.0 [WIP]

Postby MaxRideWizardLord » Sat Mar 14, 2020 4:24 pm

Captain J wrote:why not use my 2009 Wolfenstein tesla weapons here?


Huh? Sorry, I can't seem to find tesla in the sprites you provides. I've only noticed Particle Cannon and Leichenfaust 44 so far. I'd like to have Tesla cannon sprite from Wolfenstein 2009, though.
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Re: Technophobia Overdose. /idgames upload done.

Postby YasuoProjectX » Sat Mar 21, 2020 5:33 pm

Omg Virus? exactly i want Virus Enemies pack
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Re: Old Video Shader (good for horror projects!)

Postby 3336655445 » Thu Mar 26, 2020 4:58 pm

the end
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Re: Old Video Shader (good for horror projects!)

Postby skdursh » Fri Apr 03, 2020 5:19 pm

3336655445 wrote:the end


You've got something of a theme going on with most of your comments on the forum recently. Typically your posts are somewhere around 2 words or less, almost universally pointless and straddling a disposition of churlish arrogance. It's kind of your signature style.
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Re: [HEAVILY WIP] Combatant Warfare 0.2 - Where's Our...

Postby doritosking » Sat Apr 04, 2020 10:28 am

Hey man, what happened with the mod?
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Re: Porting GZDoom Builder to Linux

Postby lorecast162 » Sat Apr 04, 2020 2:42 pm

Sorry for necroposting but have y'all got any updates on this?
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Re: Option to change aspect ratio of menu background images

Postby Matrix » Sun Apr 05, 2020 3:22 pm

Matrix wrote:
drfrag wrote:You need a GAMEINFO flag:
Code: Select allExpand view
Due to backwards compatibility needs and for flexibility this needs to be controlled by a gameinfo setting (fullscreenautoaspect):

0: Treat all images as having an aspect ratio of 4:3, this is the default for compatibility reasons
1: Scale all images to fit the screen, i.e. either pillarbox or letterbox them.
2: Scale all images to fill the screen.
3: Scale all images so that the center 4:3 area is always fully visible. This is the recommended mode for 16:9 images designed to be shown with the sides being cropped on narrower displays.

And wide pics of course, and a recent devbuild.
About the generic font, since 4.0.0 i believe. LZDoom still uses the Doom font.


Thanks. I will wait for this to make it's way to a public build then.

Are there plans to implement this in LZDoom as well?


???
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Re: Re: BossBattles V_16ZA/ClasslessV5

Postby Bites! » Wed Apr 08, 2020 1:04 am

I come to say the same thing D:
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