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Re: Another Quake II mod (LITTLE UPDATE 2-12-16)

Postby VecterStroke » Tue Dec 17, 2019 3:15 pm

Are the expansion weapons going to be added to this mod.
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Joined: 11 Dec 2017

Re: Holiday DOOMMAS Community Mapping Project

Postby Bites! » Wed Dec 25, 2019 2:05 am

Is this finished )?
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Bites!
 
Joined: 08 Jul 2018
Location: In E1M1 on the outside of the base taking sun
Discord: Bites!#2717

Re: lilith.pk3 - /idgames released!

Postby blockbreaker177 » Wed Dec 25, 2019 7:10 pm

R.I.P Delta Touch players :( :( :(
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Joined: 17 Jan 2018

Re: Weasel Presents: NAZIS V2

Postby camper » Mon Dec 30, 2019 8:29 am

wildweasel wrote:If i were to revisit the mod and swapping system, I'd set things up so that you have five slots: melee, sidearm, two primaries, and one heavy, where a "primary" is any rifle, shotgun, or SMG.


Reminds system in urban terror
https://urbanterror.fandom.com/wiki/Lis ... _Equipment
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camper
 
Joined: 25 Feb 2018
Location: Tatarstan

Re: Doom SNES Jukebox - TetraPack

Postby jankespro12 » Mon Dec 30, 2019 11:28 am

Can you add Beavis and Butt-head too?
jankespro12
 
Joined: 18 Dec 2019
Operating System: Windows 10/8.1/8 32-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Troo Cullers v2.5 - 24bit DooM only demo.

Postby EmperorGrieferus » Tue Jan 07, 2020 4:43 am

I have an idea.
Simple 16-bit color shader.
EmperorGrieferus
 
Joined: 31 May 2017

Re: Troo Cullers v2.5 - 24bit DooM only demo.

Postby Redneckerz » Tue Jan 07, 2020 8:30 am

EmperorGrieferus wrote:I have an idea.
Simple 16-bit color shader.

You could explain why and how this idea would work. :geek:
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Redneckerz
A Doomer in H.A/R.M's way
 
Joined: 25 Nov 2019
Discord: Redneckerz#8399
Operating System: Windows Vista/7 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: [Sprites] Sgt. Shivers' Old Resources

Postby NeonLights95 » Wed Jan 08, 2020 11:57 am

This is some really good stuff imo.

Especially that Atari Jaguar Chaingun reshade.
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NeonLights95
EinherjarJ95
 
Joined: 10 Feb 2017
Discord: EinherjarJ95#3652
Twitch ID: EinherjarJ95
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: SoniK.O.Fan's sprites

Postby TaporGaming » Fri Jan 10, 2020 5:59 am

Anything new yet?
TaporGaming
I liek to make baddons
 
Joined: 08 Jun 2018

Re: SoniK.O.Fan's sprites

Postby Sonik.o.fan » Fri Jan 10, 2020 10:49 am

Soon.
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Sonik.o.fan
Potato hater.
 
Joined: 08 Aug 2018
Location: Russian Federation
Discord: TypicalSF#3336

Re: SoniK.O.Fan's sprites

Postby NeonLights95 » Fri Jan 10, 2020 11:34 am

TaporGaming wrote:Anything new yet?


Be patient. He's not a machine.

(And I understand this may be a mistake)
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NeonLights95
EinherjarJ95
 
Joined: 10 Feb 2017
Discord: EinherjarJ95#3652
Twitch ID: EinherjarJ95
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: SoniK.O.Fan's sprites

Postby TaporGaming » Sat Jan 11, 2020 4:45 am

Im not stealing anymore
TaporGaming
I liek to make baddons
 
Joined: 08 Jun 2018

Re: [Resource] DE Explosion effects

Postby TaporGaming » Sat Jan 11, 2020 10:04 pm

Seems some 2 pictures had outdated
Reupload now.

Im not gonna steal anything else
TaporGaming
I liek to make baddons
 
Joined: 08 Jun 2018

Re: [Update] Marathon [A Doom Gameplay mod]

Postby longlong2002 » Mon Jan 13, 2020 2:19 am

need to revive this mod
longlong2002
 
Joined: 03 Mar 2019
Discord: 123456
Twitch ID: 123456
Github ID: 123456
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Not Listed

Re: [Update] Marathon [A Doom Gameplay mod]

Postby Rachael » Mon Jan 13, 2020 4:48 am

longlong2002 wrote:need to revive this mod

Necroposting isn't how you do it.
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Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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