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Re: La Tailor Girl v1.70H + Public Beta[#2]

Postby Boomergloomer » Thu Oct 24, 2019 6:17 pm

Is the mod dead?
Boomergloomer
 
Joined: 25 Oct 2019
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Take It Easy Square v1.0(a mod for the adventures of squ

Postby Bigbad75 » Mon Nov 04, 2019 9:34 am

Cursed
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Bigbad75
 
Joined: 14 Feb 2019
Location: The Rec center
Discord: 2142

Re: [WIP] Sun Damage Omen : Version 0.7c

Postby Mech » Mon Nov 11, 2019 12:50 pm

Are you planning to do something with the interface? Because the interface taking that much space is just obscuring the view and nothing else.
Mech
 
Joined: 04 Nov 2019
Discord: Mech#0603
Operating System: Windows Vista/7 32-bit
Graphics Processor: nVidia (Legacy GZDoom)

Re: La Tailor Girl v1.70H + Public Beta[#2]

Postby eharper256 » Fri Nov 15, 2019 7:39 am

Have LTG updates ceased?
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eharper256
 
Joined: 25 Feb 2018
Location: UK

Re: [HEAVILY WIP] Combatant Warfare 0.2 - Where's Our...

Postby doritosking » Sun Nov 17, 2019 6:56 am

Is this mod dead? I always loved this concept :|
doritosking
 
Joined: 14 Jul 2017
Discord: doritosking

Re: DOOM 3 Earth on Hell (fanmade). Test demo on first page.

Postby Buckethell II » Sun Nov 17, 2019 7:59 am

How is this project going ?
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Buckethell II
Baron of Hell
 
Joined: 04 Jun 2018
Location: Italy
Operating System: Windows Vista/7 64-bit

Re: Aliens: Colonial Marines TC - FINISHED

Postby spamerino » Sun Nov 17, 2019 6:31 pm

ZDL_800 wrote:Seeing as you don't see the FPS reduce ingame, may I ask if you could download our update and give it a quick test? Spent a huge amount of time implementing...

Motion Tracker with all custom Ai allocated
Brutal Xeno blood with smoke effects
Fixed the flashlight issue.
New Pulse Rifle
Fixed Ai clipping into walls, they attack from much further away.
New lighting
Tougher, faster Ai
Reduced player speed so you cannot outrun the Ai, they will chase you down
New HUD elements scaled correctly
Aliens OST


Necroing this but I just made an account to ask...THERE'S A NEW UPDATE? :O
As a big fan of this mod, I'd love to test it out and help if possible.

Sorry if I'm mistaken.

I would have you pmed you ZDL_800, if I could.
spamerino
 
Joined: 18 Nov 2019

Re: Option to change aspect ratio of menu background images

Postby Matrix » Sat Nov 23, 2019 12:13 pm

Hello, I was searching for a solution to this problem for a WAD that I am currently building and came across this thread.

Has this been resolved in a later release during the 4 months that have passed?


Thank you.
Matrix
 
Joined: 23 Nov 2019

Re: Option to change aspect ratio of menu background images

Postby Matrix » Tue Nov 26, 2019 9:48 pm

Anyone?
Matrix
 
Joined: 23 Nov 2019

Re: Option to change aspect ratio of menu background images

Postby Rachael » Tue Nov 26, 2019 10:48 pm

Matrix wrote:Hello, I was searching for a solution to this problem for a WAD that I am currently building and came across this thread.

Has this been resolved in a later release during the 4 months that have passed?


Thank you.

Matrix wrote:Anyone?

Obviously, if no one posted in the thread, then there is no progress.

Bumping the thread incessantly isn't going to change that.
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Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Graphics Processor: nVidia with Vulkan support

Re: Castlevania: Simon's Destiny [V1.4 OUT!]

Postby YasuoProjectX » Sat Nov 30, 2019 12:57 am

I can keep fighting Dracula when Doomguy was in Smash
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YasuoProjectX
Dead is like a wind, always by my side!
 
Joined: 10 Oct 2018
Location: Ionia
Discord: Xx_SappHire_xX
Operating System: Windows Vista/7 64-bit
Graphics Processor: Intel with Vulkan Support

Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby 42_the_Gamer » Mon Dec 02, 2019 9:01 pm

This is one of the best mods that I have come across.
42_the_Gamer
 
Joined: 03 Dec 2019
Location: The OASIS

Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby 42_the_Gamer » Tue Dec 03, 2019 11:15 pm

This mod inspired me to create my own Doom mods.
42_the_Gamer
 
Joined: 03 Dec 2019
Location: The OASIS

Re: Holiday DOOMMAS Community Mapping Project

Postby Bites! » Thu Dec 05, 2019 1:07 am

How's going with DOOMMAS?
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Bites!
 
Joined: 08 Jul 2018
Location: In E1M1 on the outside of the base taking sun
Discord: Bites!#2717

Re: [WIP] Forsaken Planet

Postby Thorogrimm » Mon Dec 09, 2019 5:22 pm

Is this in development any longer?
Thorogrimm
 
Joined: 07 Jun 2019
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia (Modern GZDoom)

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