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Re: [GZDoom] Diabolus Ex v1.1

PostPosted: Wed Mar 13, 2019 4:41 am
by YasuoProjectX
And this map is made of Japanese and Russians?

i thought was made of Sims lmao just kidding :lol: :lol:

Re: Nameless Lite RPG Mod 1.6.0 New spell system

PostPosted: Mon Mar 18, 2019 11:04 pm
by sebastianali
oh cmoc! and the mod? is dead? someone answer me please! :(

Re: Mod Download Broken? Request Reuploads Here

PostPosted: Tue Mar 19, 2019 1:05 pm
Do you have the latest version of the trooper?

Re: Ashes 2063 TC - Works with 3.7.2 :D

PostPosted: Wed Mar 27, 2019 5:29 pm
Any new news?

Re: Daytime Drama 2 [Episode 1 Alpha Released! - June 14 201

PostPosted: Sat Mar 30, 2019 11:06 am
by Starman the Blaziken
It has been a year since the last post and stuff, though I am curious: Is this still in development? Because it seems like their has been some silence since then and I do like the looks of this game. :o

Why team coke? Pepsi is better! ^^

PostPosted: Mon Apr 01, 2019 12:50 am
by will183

Re: Rubber Chicken Gun 9000!!!

PostPosted: Mon Apr 01, 2019 2:16 pm
by YasuoProjectX

Re: Crossfire - Maintenance update (9/30/14)

PostPosted: Mon Apr 01, 2019 2:36 pm
by YasuoProjectX
I thought was Crossfire Online weapon pack

Re: Crossfire - Maintenance update (9/30/14)

PostPosted: Mon Apr 01, 2019 3:37 pm
by Dr_Cosmobyte
Please man, stop going necromancer all around. Then a Dev'll come rushing and you'll say you haven't did anything wrong.

Re: Heretic: War of the Sidhe (v0.5 now out! 2/23/15)

PostPosted: Thu Apr 04, 2019 8:01 pm
by thewolfman00001
This mod looks pretty great. Do you guys ever think that the project will make a return?

Re: The Crimson Deed | Public Beta Out Now! Happy Halloween!

PostPosted: Wed Apr 10, 2019 8:38 am
by Diode
Are we likely to see an update this year?

Re: WW-Cola3 [v2 now live! 6-16]

PostPosted: Tue Apr 16, 2019 12:06 am
by YasuoProjectX
Pepsi is calling FBI :laff:

Re: Mario Kart style Mirror Mode

PostPosted: Tue Apr 16, 2019 6:35 am
by MrRumbleRoses
imagine playing this with the DooW mod. oh god. hahaha

Re: Dark Tartarus V5

PostPosted: Tue Apr 23, 2019 7:43 am
by YasuoProjectX
Endless123 wrote:Ok take 2 :lol:

Played along with PillowBlaster's Guncaster mod i managed to get enough money to upgrade my little dragon at almost full power. It doesn't prevented me from dying a lot but i guess this mod is like a Dark Souls game where it's expected to die ALOT :lol:

For other players here is the mods i used to play with this mod and i had lots of fun

1 - Guncaster : i have tones of fun playing DT with it, It's really hard but REALLY fun :D

2 - PMSX : really fun too but extremely hard due to the enemies's speed

3 - My Predator mod : Extremely hard but fun. The Xeno's acid makes it really really difficult to stay alive long enough to get pass the first barrage of enemies. Ironically it's with my Predator mod i died the most :lol:

4 - My Terminator mod : Due to the nature of the Terminator it's hard but relatively doable. However the Terminator's arsenal isn't really adapted for the immense task ahead.

5 - Kontra's Aliens Ultimate Doom TC : Once again really hard but really fun

6 - Trailblazer : Same as Kontra's AUDTC, hard but fun.

7 - jdredlaert's Predators mod : fun fun fun, hard hard hard :P

That's all the mods i mixed up with Dark Tartarus so far.

NOTE : I saw a few of the videos of the playlist you posted and i must say i'm extremely impressed by this guy's skills and uncanny ability to survive where most of us would simply get our ass kicked. I know you want this mod to be challenging but don't you think it could be wise to use less archviles? I mean they are overused in all difficulty levels and it's not really something that is seen often. Personally i think no matter the difficulty level the archviles should be used with caution because not only they can kill the player quickly but they can also revive other monsters. If 1-3 archviles are together with 2-4 Mancubus it's a challenge for anyone but if the same mancubus are with 10 archviles it takes a lot of firepower and evade skills to stay alive long enough to get the job done.

The first map for example there is 3 archviles for the first 2 lower difficulty levels, 17 archviles on the 3rd difficulty levels and 134 archviles at UV. The problem is not only how many archviles are on the map, it's most of the time they are grouped in large numbers. I know there is some trap or secret tricks to get rid of the massive number of enemies but the player has to know those exist in order to use them. Exploration is kinda hard when hitscan monsters are relentlessly shooting at you while trying to figure out the map and the possible secret locations.

Conclusion : The map set is not for the novice. However if you want to know how good you really are at Doom this mod is the one to play - specially to make the most cocky player becomes really humble :lol:

Me: Aeons of Death : Hold my beer :lol:

Re: Cacodemons. (TEST WAD)

PostPosted: Thu May 02, 2019 5:06 am
by Bigbad75
I guess you could say this maps look's "Nuts". :rock: