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Gloom Busters

PostPosted: Wed Apr 25, 2018 7:42 am
by GeezNoWhy
I want to gloom buster ultimate doom intro music
I don't know what is that music ?

Re: The Ultimate Torment & Torture: Supportive Edition

PostPosted: Sat Apr 28, 2018 3:06 am
by will183
Someone needs to do this but for Unloved, seriously I want to be able to play SUAB on that :(

Re: [ON HOLD] Pokémon DOOM: Titanium

PostPosted: Mon Apr 30, 2018 12:07 pm
by RedoLane
Sorry for the bump, but i think this project deserves a revival. it got a lot of potential!
I wonder who will pick up the idea Kate had in this one...

Re: lilith.pk3 - /idgames released!

PostPosted: Tue May 08, 2018 6:53 pm
by EddieMann
Can we finally call this the eraserhead of doom wads, or does that title go to "The Sky May Be"?

Re: [WIP] 555Doom

PostPosted: Thu May 10, 2018 10:49 am
by Mackery
This looks really promising. And I love the pistol you're using.

Re: [WIP] 555Doom

PostPosted: Thu May 10, 2018 11:23 am
by CeeJay
You are aware of the fact that this hasn't been updated in over two years, right?

Re: Marine Skins - v7

PostPosted: Tue May 15, 2018 1:08 am
by XLightningStormL
Download link is deprecated/404'd

Re: Responsive Weapons + Faster Weapon Switching

PostPosted: Sat May 19, 2018 8:32 am
by ShotgunImp
DTDsphere wrote:To run this with Ultimate Doom, Load Doom2.wad on top of NoLagWeps_WepSwitchFaster.wad.

Doom 2 ≠ Ultimate Doom

Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do

PostPosted: Fri Jun 01, 2018 5:34 pm
by LukasG2004
we need pipebombs and the chaingun cannon

Re: [WIP] Sneaky Doom - New A.I.!

PostPosted: Sat Jun 02, 2018 7:56 am
by Assassin of Purity
Very awesome mod. I hope someone makes a map pack specifically for this mod. I want to take enemies down stealthy in a city like Tokyo, or in a big mansion. :D

Re: [Release][Alsmost finishe]Duke Nukem: War Against the Do

PostPosted: Sun Jun 03, 2018 8:35 am
by shadstarn
i would like this mod if i could have a normal gameplay without the random enemies and money and all that...

Re: [REQUEST] A ''Over the shoulder chasecam''

PostPosted: Fri Jun 08, 2018 12:08 pm
by Zen3001
ever ended this project or even looking forward to do so?

Re: [WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)

PostPosted: Fri Jun 15, 2018 7:39 pm
by GRUARRR
I think your mod is veeeeeeeeeeeery good, but don´t you think it needs at least ONE more weapon? Something like a plasma rifle or a bfg. I mean something a little big more powerful that a rocket launcher. At least with very little bullets (20?/10??/5???)

Re: [WIP] The Space Pirate (WHERE'S MY UPDATE MARTY?, Pg 34)

PostPosted: Fri Jun 15, 2018 8:35 pm
by Yholl
GRUARRR wrote:I think your mod is veeeeeeeeeeeery good, but don´t you think it needs at least ONE more weapon? Something like a plasma rifle or a bfg. I mean something a little big more powerful that a rocket launcher. At least with very little bullets (20?/10??/5???)

I HAVE BEEN DEPLOYED TO LINK THIS POST HERE
MY BRAIN IS NOT AWAKE ENOUGH TO UNDERSTAND WHY YET

END COMMUNICATION

Re: [MOD/DOWNLOAD] Ghostbusters Proton Pack

PostPosted: Sun Jul 15, 2018 3:37 am
by MaxRideWizardLord
Awesome, can I cross the streams?