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Re: What is your favorite Doom wad of all time?

PostPosted: Sat Jan 06, 2018 4:27 pm
by ElectricPulse
ArmageDoom, made by Sergeant_Mark_IV. It was my inspiration to make doom maps too, not only edits. The cities are very detalied and the action is present in everywhere you go into the wad :) i would really love to see it's remake if someone do so.

Re: Maps4D4D - Ravenous Hatred

PostPosted: Sun Jan 07, 2018 1:30 am
by XLightningStormL
It's been over a year, any progress or abandoned?

(BETA 2) Nazi Zombies DOOM edition

PostPosted: Tue Jan 09, 2018 11:26 pm
by Derpius8
yo doods is this a p wad or an Iwad?

just askin

Re: PolyObject not being affected by destination sector fog

PostPosted: Sun Jan 21, 2018 5:09 pm
by ibm5155

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

PostPosted: Mon Jan 22, 2018 8:15 am
by zerthex
Will this be continued?

Re: SSZDooM (Splitscreen ZDooM)

PostPosted: Sat Jan 27, 2018 9:52 pm
by SyntherAugustus
Any update on this?

Re: The mystery of unavailable graphics cards

PostPosted: Sun Feb 04, 2018 6:06 pm
by Collegia Titanica
Graf Why are you ignoring my PM ? I need your help on something.

Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

PostPosted: Wed Feb 07, 2018 1:23 pm
by danlogo
Whats going on with these mods? Whats with the silence?

Re: Deliverance [r5] [mod about furries blowing shit up]

PostPosted: Sat Feb 10, 2018 3:53 pm
by Apaul27
All of your download links are dead.

Re: Gallery of Useless Bumps

PostPosted: Sat Feb 10, 2018 10:43 pm
by wildweasel
Because the bumps that wind up in here have taken a pattern, I've left some helpful hints in the first post of this thread so that users might not be so confused.

Re: Classic DooM III

PostPosted: Fri Feb 16, 2018 11:11 am
by Rolls
I know there is a long time nobody talk in this thread, so I guess the project is dead, but I´m so interested on the idea.
Will be possible to use those sprites of the red fiend for another mod in case that this project already die?

Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)

PostPosted: Fri Feb 16, 2018 5:48 pm
by Apaul27
SamVision wrote:
MSPaintR0cks wrote:@SamVision
Still not sure about this. I would like to Keep the grid-based, blocky feel somehow, but add more modern things like GzDoom`s lightning and slopes, with some height variation here and there. Making it NOT look like minecraft terrain would be a problem then, however. But all those plans could still change as soon as I start working on it.

You could take some inspiration from Cyclones. It's blocky but has height variation, and the height variation is just as blocky. You could even have a twist on the gameplay by putting both Scott and Rebecca together in a two-seat mech as they stomp around and wreck stuff.

This would be great.

Re: Plain ol' Doom 2 Community Mapping Project

PostPosted: Sun Feb 18, 2018 2:08 pm
by Zen3001
still stuck at 15 maps?

Re: [Release] The Trailblazer - 1.4b, Only fools rush in

PostPosted: Sun Feb 18, 2018 2:24 pm
by Pardo
is it me or this mod has become way too bloated?
is it possible to find an older version uploaded somewhere?

[WIP] Randomly Generated Dungeon! [Revived]

PostPosted: Sun Feb 25, 2018 10:39 am
where exactly is the difference to oblidge map maker?

just curious....