Gallery of Useless Bumps

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Moderator: GZDoom Developers

Re: What is your favorite Doom wad of all time?

Postby ElectricPulse » Sat Jan 06, 2018 4:27 pm

ArmageDoom, made by Sergeant_Mark_IV. It was my inspiration to make doom maps too, not only edits. The cities are very detalied and the action is present in everywhere you go into the wad :) i would really love to see it's remake if someone do so.
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Re: Maps4D4D - Ravenous Hatred

Postby XLightningStormL » Sun Jan 07, 2018 1:30 am

It's been over a year, any progress or abandoned?
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(BETA 2) Nazi Zombies DOOM edition

Postby Derpius8 » Tue Jan 09, 2018 11:26 pm

yo doods is this a p wad or an Iwad?

just askin
Joined: 23 Oct 2017

Re: PolyObject not being affected by destination sector fog

Postby ibm5155 » Sun Jan 21, 2018 5:09 pm

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Just Spooky
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Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Postby zerthex » Mon Jan 22, 2018 8:15 am

Will this be continued?
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Cum to shit, Crap to piss, Happy new year 2012!
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Graphics Processor: Intel (Legacy GZDoom)

Re: SSZDooM (Splitscreen ZDooM)

Postby blackfish » Sat Jan 27, 2018 9:52 pm

Any update on this?
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pew pew
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Re: The mystery of unavailable graphics cards

Postby Collegia Titanica » Sun Feb 04, 2018 6:06 pm

Graf Why are you ignoring my PM ? I need your help on something.
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby danlogo » Wed Feb 07, 2018 1:23 pm

Whats going on with these mods? Whats with the silence?
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Re: Deliverance [r5] [mod about furries blowing shit up]

Postby Apaul27 » Sat Feb 10, 2018 3:53 pm

All of your download links are dead.
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Half Man, Half Machine, All Furry!
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Re: Gallery of Useless Bumps

Postby wildweasel » Sat Feb 10, 2018 10:43 pm

Because the bumps that wind up in here have taken a pattern, I've left some helpful hints in the first post of this thread so that users might not be so confused.
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change o' pace.
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Re: Classic DooM III

Postby Rolls » Fri Feb 16, 2018 11:11 am

I know there is a long time nobody talk in this thread, so I guess the project is dead, but I´m so interested on the idea.
Will be possible to use those sprites of the red fiend for another mod in case that this project already die?
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Joined: 03 Feb 2009
Location: Spain

Re: Rise Of The Wool Ball :3 (v1.3 + Soundtrack)

Postby Apaul27 » Fri Feb 16, 2018 5:48 pm

SamVision wrote:
MSPaintR0cks wrote:@SamVision
Still not sure about this. I would like to Keep the grid-based, blocky feel somehow, but add more modern things like GzDoom`s lightning and slopes, with some height variation here and there. Making it NOT look like minecraft terrain would be a problem then, however. But all those plans could still change as soon as I start working on it.

You could take some inspiration from Cyclones. It's blocky but has height variation, and the height variation is just as blocky. You could even have a twist on the gameplay by putting both Scott and Rebecca together in a two-seat mech as they stomp around and wreck stuff.

This would be great.
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Location: Fighting some cats in the planet "Wool Ball", with Scott & Rebecca
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Re: Plain ol' Doom 2 Community Mapping Project

Postby Zen3001 » Sun Feb 18, 2018 2:08 pm

still stuck at 15 maps?
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Re: [Release] The Trailblazer - 1.4b, Only fools rush in

Postby Pardo » Sun Feb 18, 2018 2:24 pm

is it me or this mod has become way too bloated?
is it possible to find an older version uploaded somewhere?
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[WIP] Randomly Generated Dungeon! [Revived]

Postby WARCHILD_89 » Sun Feb 25, 2018 10:39 am

where exactly is the difference to oblidge map maker?

just curious....
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Joined: 17 Nov 2013
Location: MIA between doomed dimensions


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